Screen habits in a spatial brief
Years of designing flat layouts, then a project that needs rooms, paths and where a person actually stands. The missing piece is often not software. It is a way to decide what the occupant should notice first.
Strong space, thin response
Architectural instinct is already there. The interactive layer is not: how the room answers to presence, pause, or a raised hand. Vocabulary for that layer is the gap.
A walkthrough that only looks finished
Renders are polished. Moving through the space still feels accidental. The work needed is a slower pass on sequence, not another material study.
Installation with an audience that will wander
A civic or gallery setting where people arrive from different directions. Sightlines and sound have to survive that mess, not a single camera path.