Arrive with a brief
Each meeting names one design problem in a spatial or hybrid environment. Slides are kept short. The useful time is on the plan, the model, or the walkthrough.
Sessions
A session is built around doing. A morning might map sensory flow through a plan; an afternoon might test how sound answers to movement in the same room. Immersive work sits between architecture, interaction design and narrative — the format treats that as one problem, not three tracks.
Each meeting names one design problem in a spatial or hybrid environment. Slides are kept short. The useful time is on the plan, the model, or the walkthrough.
Work happens with ordinary limits: a tight footprint, a fixed entry, hardware that will not move. Physical sketches and scale models are enough; realtime scenes are used when a walkthrough at one-to-one scale is the only honest test.
Notes stay attached to decisions in the space. The protocol is short on purpose so the conversation does not drift into biography or general taste.
Groups are kept small so a seat cannot disappear. Live meetings are the core of a cycle; writing between them is for questions that cannot wait, not for a second classroom.
Early versions of this format carried more lecture. Participants asked for critique on the calendar instead. The current shape reflects what helped people leave with a usable habit: measure, decide, revise.
This site does not list staff, offices or a corporate history. It describes a workshop format. If you want to know whether a coming cycle fits the work on your desk, write with that context — prior experience, the kind of space, and which of the three shapes looks useful.