Structured, not rigid
Each cycle follows a clear sequence so nobody has to guess what “done” means this week. If a group gets stuck on scale or on the first sightline, the sequence bends. Structure exists to cut confusion, not to block exploration.
The practice
Most courses survey theory and then stop. These notes stay with what can be done after each meeting: a revised plan, a clearer path, a walkthrough someone else can occupy. The account below is how the work is framed — not a promise of results.
The focus is spatial, sensory and interactive design for immersive environments — not a general design survey with a headset mentioned at the end. Briefs carry ordinary constraints: limited hardware, tight dimensions, an audience that will not follow a single path.
If you arrived here for that subject specifically, the material is meant to go deep rather than wide.
Each cycle follows a clear sequence so nobody has to guess what “done” means this week. If a group gets stuck on scale or on the first sightline, the sequence bends. Structure exists to cut confusion, not to block exploration.
Group review is not an add-on. Seats look at each other’s work with a short protocol: name the decision, say what it does to the occupant, stop. Practising that kind of note is useful on its own.
Assignments stay inside environment design. Typical work includes:
It is not a degree, not a career guarantee, and not a catalogue of interface tricks. It is also not entertainment, not a public ranking, and not a store. If you need a software syllabus, another site will serve you better.
People who already draw, model or specify space and want a slower room to test immersive decisions. Curiosity and a willingness to revise matter more than a particular job title.
These notes will not make a spatial problem easy. They describe a format where the hard parts stay on the table long enough to be worked. Whether that is useful depends on the brief you bring and what you do with the notes afterwards.